Dear Wacom, where is my hoverboard? ∞
Digital artist Justin Gerard laments the lack of innovation when it comes to digital painting input for professionals.
Digital Painting is one of the most amazing technologies to hit the art world in centuries. It has affected the very way that people perceive and interact with information on a daily basis. Most of the interest (and money) from the average person for art in this era is largely spent on films and video games.
In 2010 $25 billion was spent on video games, and an unthinkable amount for movies. And currently the ones that are the most successful are extremely reliant on digital art for their visuals.
Perhaps because of this, most of the progress in recent years has been largely in the 3d field. Video games and rendering in movies have progressed at a frightening pace. Games look real. Animated films look really real.
Yet, 2d digital painting tools themselves have remained largely unchanged since their introduction. Even though 2d is where all of it begins, in the conceptual and pre-vis artwork stages.
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