Gilles Vandenoostende

Hi, I'm Gilles Vandenoostende - designer, illustrator and digital busybody with a love of language, based in Ghent, Belgium.

The Hobbit: an unexpected masterclass in why HFR fails and a reaffirmation of what makes cinema magical

Filmmaker Vincent Laforet took time out to go watch Peter Jackson’s The Hobbit 3 times in a row:

Tonight I went to see his latest film in all three flavors of its release: 3D HFR, Standard 3D, and in 2D.

On one end of the spectrum I had one of the most disappointing cinematic experiences in recent memory, and on the other extreme I fell into the film and enjoyed it very much – all watching the EXACT same film mind you…

I went to see The Hobbit last night (in 2D) and loved it. After reading this I’m glad that I did, but I’m also perversely curious to see if the 3D HFR is as awful as a lot of people are saying. Seeing as the movie was a lot more dynamically shot in places than the original LoTR movies, I can certainly see how it could be torture for some people.

The last movie I saw in 3D, Tintin (also from Peter Jackson) put me off of 3D for good because of the action scenes. 3D cinema is almost fascist art: the director literally forces you to focus on the part of the picture where he wants you to focus, and any deviation of your gaze is met with instantaneous punishment in the form of broken immersion at best and a splitting headache at worst.

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